Skip to main content

Embedded Player Customization

Event Engine can be customized with event-specific assets. In order to simplify integration workflow, especially for last minute assets delivery, the following settings are mandatory.

Different states

Layers composition

Expected material

The following list will help us integrate quickly and seamlessly your custom design to

  1. Event Engine Web interface, i.e., for embedded digital event,
  2. Event Engine State API
  3. Preshow video/image slates

If you are using Figma please
- name the elements with unique label (i.e., myLabel-language-[ratio:169|916])
- group elements by language then ratio
- use the / character as folder/group prefix

  • All 16:9 slates (prelive, postlive, interruption, custom)
    • including foreground and background
    • PNG format
    • 1920x1080
    • 960x540

  • All 9:16 slates (prelive, postlive, interruption, custom)
    • including foreground and background
    • PNG format 
    • 1080x1920
    • 540x960

  • All 16:9 slates (prelive, postlive, interruption, custom)
    • foreground only with transparent background (with bounding box)
    • PNG format
    • 1920x1080
    • 960x540

  • All 9:16 slates (prelive, postlive, interruption, custom)
    • foreground only with transparent background (with bounding box)
    • PNG format 
    • 1080x1920
    • 540x960

  • All 16:9 dynamic foreground
    • foreground only with transparent background (with bounding box and without dynamic content like countdown)
    • PNG format 
    • 1920x1080
    • 960x540

  • All 9:16 dynamic foreground
    • foreground only with transparent background (with bounding box and without dynamic content like countdown)
    • PNG format 
    • 1080x1920
    • 540x960

  • 16:9 Background
    • PNG format
    • 1920x1080
    • 960x540

  • 9:16 Background
    • PNG format 
    • 1080x1920
    • 540x960